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Archive for the 'Gaming' Category

Super Bowl Bingo Card

January 28th, 2006 12:10 pm

Going to a Super Bowl party? Looking for a fun party game that everyone can play? Make sure to check out the popular Super Bowl Bingo Card now. Print a bunch and hand them out at the party. It’s free, fun and easy to play!

Each time you refresh the Super Bowl Bingo Card page, the events are randomized and a new card is created. Just print, refresh and repeat. It’s that simple!

If you had fun playing, email me and let me know. Tell your friends, family and coworkers! Use my Tell a Friend feature on the right.


Help Wanted: Circus Paparazzi

August 28th, 2005 3:21 pm

Peeping Paparazzi Flash GameAfter many hours of coding, designing, and tweaking, I finally finished my latest flash game called Peeping Paparazzi. It was inspired by an old Atari 2600 classic named Circus Atari. It was one of my favorite games and I had a lot of fun making the game in flash.

If you enjoy playing, send the link to a friend or leave a comment. Use the Tell a Friend feature on the right to send a quick email.

More Info | Play Now!


Suburb of Heroes

July 12th, 2005 10:28 pm

A little over a year ago, I started playing City of Heroes. Slowly I improved my character with new powers and enhancements by gaining higher and higher levels. This past weekend, I achieved level 50 with my character PurpleProtector. I was determined to reach “the end” once I got my character up to around level 35.

All in all, I thought it was a great game. PurpleProtector was a storm summoner so I got to do some pretty cool things like hurricanes, snow storms, freezing rain, and thunder claps. My favorite was the lightning cloud.

Considering the monthly $15 subscription, I’ve canceled my account. I’ve never paid so much for a single video game. Was it worth it? Well it was fun, but I did spend an astronomical amount of time playing. City of Heroes reports that I have been playing for 425 hours… That’s 17.7 days worth of video gaming…

Wow.


Got Stuck Pixels?

June 18th, 2005 10:11 am

Epileptic FunI own a Sony PSP. It has exactly one white pixel in the center of the screen that is stuck in the on position. It is only noticeable when the PSP is powered on and the screen fades to black. It’s annoying but it isn’t the end of the world. I heard about this video on the internet that flashes colors on and off very rapidly in hopes to un-stuck any stuck pixels. It doesn’t work on dead pixels (those that can’t display any color), so luckily I didn’t have any of those.

Apparently, you can play this movie that I like to call, Epileptic Fun, on repeat for hours and hours and eventually the stuck pixels will work again. I tried for two separate 10 hour sessions with no luck :( . Others are reporting that it works so if you have any stuck pixels you might want to give it a try. This isn’t limited to the PSP either and it can work on any LCD screen. Let me know how it goes.


Halo 2 Texture Bug

November 11th, 2004 8:04 pm

I played Halo 2 and I am disappointed. This game has been in development for over 3 years and has this annoyingly visible bug. For example: When watching the in game cinematics and the camera angle switches, there is a very noticable 1 second time period where you see everything in its polygonal form with basic textures before it “snaps” to full resolution texture with bump mapping. It’s quite distracting from the otherwise poor storyline. This bug also occurs in game!

For a game that has been hyped up this much and under development for this long is completely unacceptable and is inexcusable.

—–

Comment from Lee Posted: November 26, 2004 09:38 PM
I’m so glad I’m not the only one who noticed this.. it’s an unbelievably poor bug and ruins so much suspension of disbelief needed to enjoy this half-finished game.

Comment from Marcus Posted: December 5, 2004 12:03 PM
It’s not a bug, xbox has only 64Mb RAM and for that texture quality developers decied to stream texture directly from DVD thats why for the little gap, this info rmation is taken from bungie.net.
ciao

Comment from Scott Posted: December 6, 2004 09:23 AM
Then the developers should have known that they wouldn’t have been able to stream the texture fast enough to allow for a seamless feel.

Developers of PC games have to work hard to make sure their code runs on all types of PC configurations. Here, the developers know EXACTLY what their code is running on. It’s almost as if they decided not test their product.

Comment from Medge Posted: December 20, 2004 06:30 PM
Wow, I really thought I was the only person who noticed that.

I understand there’s reasoning behind it, but it still bothers the hell out of me.

Comment from JC Posted: January 6, 2005 03:52 PM
That is why when they develop HALO 3 it will be on the next generation XBOX console so that the texture quality runs more smoothly and possiblly increase gameplay threefold.

After reading your comments, I know that I am not the only one who noticed some of the flaws in HALO 2, but comparing to other XBOX games, its still a good game, but not as good as the original.

Peace!


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Britney Spears Game
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